
Infomation
We create digital content for a generation that will live to witness the end times.
We’re an omnichannel arteinment facility, a supplier of non-slop, anti-escapist, semi-fun, story-driven games and animations that will save our souls.

Approach
Our approach to our original IP entails:
A. a sharp premise about modern life
B. storytelling with engaging characters
C. rich world-building
D. stories told through nonlinear media
We call this attitude Constellation Storytelling.
So far we’ve created 3 games in the “Return to Earth” world with the 4th game in production. Besides the games, we’ve developed an in-game radio with audio memories.
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And we have plans to tell other stories in other worlds.
History
2012/2013
Four high school friends made small experimental mobile games.
2017
A bigger team of seven decided to make Golf Club: Wasteland as the first commercial endevour. In December, Demagog Studio was founded as a company.
2018
In the summer, Golf Club: Wasteland was published as an Apple exclusive, drawing attention for its world-building and original soundtrack Radio Nostalgia from Mars. We’ve established and owenrship structure for the company and a revenue share model with music collaborators.
2021
Golf Club: Wasteland published on consoles and platforms to very positive reviews and a wider audience. Beginning of collaboration with two publishers on two new games, Highwater and The Cub, in the same universe.
2022
The Cub and Highwater were announced. The studio has grown to twenty people. The Cub premiered at the Tribeca Film Festival in New York. We also gave a talk on world-building to a packed room at Reboot Develop in Dubrovnik, a gaming conference that doesn’t exist anymore.
2023
Highwater was released on Netflix in March to positive reviews. Pocketgamer nomination for mobile game of the year. Golf Club: Wasteland renamed on all storefronts to Golf Club: Nostalgia. The Cub trailer published.
2024
The Cub released on Sony PlayStation, Nintendo Switch and PC with a 9/10 score on Steam. The original soundtrack Radio Nostalgia from Mars: The Cub released on all music platforms.
Highwater released on PC and consoles to positive reviews. The OST Highwater Pirate Radio available across music platforms. Our new game pitch for Gaia Sunrise wins the first prize in the European Videogame Accelerator program.
2025
In September, pre-production starts on the fourth game in our series, Gaia Sunrise, with support from Art France. Golf Club: Nostalgia released on the App Store.
2026
SixMoreVodka and Demagog Studio announce the Steam demo for Orken as part of SMV’s Kickstarter campaign for the broader Orken IP.
Gaia Sunrise pre-production succesfully completed. While on mobile Highwater remains on Netflix (with a high score!), on PC and consoles the game transferred to our long-time partners Untold Tales.
Talking & Teaching
We talk and give workshops, such as our Unite LA talk on Transmedia Storytelling or this talk in Belgrade or this World-building talk in Berlin.
You can also read this Unity article about us: Edgy and irreverent creators or this Washington Post article.
Our creative director also works as a mentor with Berlin Film Festival in the Talents program and Sarajevo Film Festival in the Innovation Forum.
We’re involved in the local scene through talks, mentorship and assistance to upcoming indie studios.
Team
Igor Simic, creative director
Milos Milojevic, managing director
Nikola Stepkovic, art director
Nikola Mesarovic, game designer
Ivan Stankovic, technical director
Shane Berry, audio director
Mladen Nikolic, lead animator
Milos Mihajlovic, lead programmer
Vladeta Kisin, 3D artist,
Andrea Urosevic, 2D artist
Sasa Grubac, QA lead
Ana Curcin, music collaborator Juan Diaz B, writing collaborator
Our approach to our original IP entails:
A. a sharp premise about modern life
B. storytelling with engaging characters
C. rich world-building
D. stories told through nonlinear media
We call this attitude Constellation Storytelling.
So far we’ve created 3 games in the “Return to Earth” world with the 4th game in production. Besides the games, we’ve developed an in-game radio with audio memories.
And we have plans to tell other stories in other worlds.
History
2012/2013
Four high school friends made small experimental mobile games.
2017
A bigger team of seven decided to make Golf Club: Wasteland as the first commercial endevour. In December, Demagog Studio was founded as a company.
2018
In the summer, Golf Club: Wasteland was published as an Apple exclusive, drawing attention for its world-building and original soundtrack Radio Nostalgia from Mars. We’ve established and owenrship structure for the company and a revenue share model with music collaborators.
2021
Golf Club: Wasteland published on consoles and platforms to very positive reviews and a wider audience. Beginning of collaboration with two publishers on two new games, Highwater and The Cub, in the same universe.
2022
The Cub and Highwater were announced. The studio has grown to twenty people. The Cub premiered at the Tribeca Film Festival in New York. We also gave a talk on world-building to a packed room at Reboot Develop in Dubrovnik, a gaming conference that doesn’t exist anymore.
2023
Highwater was released on Netflix in March to positive reviews. Pocketgamer nomination for mobile game of the year. Golf Club: Wasteland renamed on all storefronts to Golf Club: Nostalgia. The Cub trailer published.
2024
The Cub released on Sony PlayStation, Nintendo Switch and PC with a 9/10 score on Steam. The original soundtrack Radio Nostalgia from Mars: The Cub released on all music platforms.
Highwater released on PC and consoles to positive reviews. The OST Highwater Pirate Radio available across music platforms. Our new game pitch for Gaia Sunrise wins the first prize in the European Videogame Accelerator program.
2025
In September, pre-production starts on the fourth game in our series, Gaia Sunrise, with support from Art France. Golf Club: Nostalgia released on the App Store.
2026
SixMoreVodka and Demagog Studio announce the Steam demo for Orken as part of SMV’s Kickstarter campaign for the broader Orken IP.
Gaia Sunrise pre-production succesfully completed. While on mobile Highwater remains on Netflix (with a high score!), on PC and consoles the game transferred to our long-time partners Untold Tales.
Talking & Teaching
We talk and give workshops, such as our Unite LA talk on Transmedia Storytelling or this talk in Belgrade or this World-building talk in Berlin.
You can also read this Unity article about us: Edgy and irreverent creators or this Washington Post article.
Our creative director also works as a mentor with Berlin Film Festival in the Talents program and Sarajevo Film Festival in the Innovation Forum.
We’re involved in the local scene through talks, mentorship and assistance to upcoming indie studios.
Team
Igor Simic, creative director
Milos Milojevic, managing director
Nikola Stepkovic, art director
Nikola Mesarovic, game designer
Ivan Stankovic, technical director
Shane Berry, audio director
Mladen Nikolic, lead animator
Milos Mihajlovic, lead programmer
Vladeta Kisin, 3D artist,
Andrea Urosevic, 2D artist
Sasa Grubac, QA lead
Ana Curcin, music collaborator Juan Diaz B, writing collaborator
