Infomation

I really wanted to do a kind of 360° entertainment.
— Stromae 

Art is a game between all people of all periods.
— Marcel Duchamp

We create content for a generation that will live to witness the end times. 

Approach

Our approach to original IP entails: A. a sharp idea about modern life; B. storytelling with engaging characters; C. rich world-building; D. stories told through nonlinear media with focus on gaming. We call this approach Constellation Storytelling.




History

2012/2013
Four friends made small experimental mobile games. 

2017
A bigger team of seven decided to make Golf Club: Wasteland as the first commercial endevour. In December, Demagog Studio was founded as a company.

2018
In the summer, Golf Club: Wasteland was published as an Apple exclusive, drawing attention for its world-building and original soundtrack Radio Nostalgia from Mars.

2021
Golf Club: Wasteland published on consoles and platforms. Start of collaboration with two publishers on Highwater and The Cub in the same universe.

2022
The Cub and Highwater trailers announced. The studio has grown to twenty people.

Talking

We give talks, lectures and workshops, such as our Unite LA talk on Transmedia Storytelling or this talk in Belgrade. You can also read this Unity article about us: Edgy and irreverent creators.

Team

The creative director and CEO is Igor Simić, the art director is Stepko, and the audio director is Shane Berry. The team consists of in-house artists, animators and developers with an extensive list of external music collaborators.




Contact

Get in touch:
contact [at] demagogstudio [dot] com

For technical issues:
support [at] demagogstudio [dot] com

If you’re interested in a career at Demagog Studio, check the Careers section and send CVs to:
milos [at] demagogstudio [dot] com

Antisocial media:
Twitter, Instagram, Facebook, YouTubeLinkedIn

Demagog Studio 2022